343 Industries is once again responding to the negative feedback on the Halo Infinite games show, this time by suggesting that they were not fully expecting some of the feedback and were devoting resources to working in the areas of criticism.
In a comprehensive blog post that includes various hot topics about Halo Infinite, 343 devotes three full paragraphs to the game’s visual theme. Basically, the studio says they are sticking to the “classic” style of art, yet accepts comments about the game “appearing flat, simple and plastic-like, the lighting feeling dull and flat and the object pop-in “. Therefore, they have plans to “address some of these areas and increase the level of loyalty and overall presentation for the final game.”;
343 says the Halo Infinite gaming demo was a “work in progress,” and so they realized certain aspects of the visuals would not meet everyone’s expectations, but apparently the other reviews were not as expected.
“While some of the feedback was expected and speaks to areas already evolving, other aspects of the feedback have brought new opportunities and considerations in light that the team is taking very seriously and is working to evaluate,” the post reads.
343 Industries’s director of narrative experience, Dan Chosich, recently responded to Twitter, writing that feedback is being heard. We now have a clearer understanding that the studio is actively working on improving the Halo Infinite graphics based specifically on the feedback made by the gameplay.
“We do not have strong responses or results to deliver yet but the team is working as fast as possible on plans to address some of the feedback about detail, clarity and overall loyalty. The team is committed and focused on “ensuring we have a beautiful world for players to explore when we start.”
Here are Roshari Games Josh West talking to 343 Industries about their goal to make Halo Infinite “the most ambitious Halo game ever made”.