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‘Halo Infinite’ graphic criticism team: ‘we have work to do’



343 The industry brought up two points in its blog post. First, the team deliberately shoots for a ‘classic’ style that is less like the last games – Halo 4, Halo 5: The Guardians and Halo Wars 2 ̵

1; and closer to the original Master Chief trilogy. That means “a more vibrant range, ‘cleaner’ models and less ‘noisy’ objects,” Junyszek explained. Aesthetic change should not imply a loss of detail, however. “While we appreciate that this may not be everyone’s personal preference, we stand by this decision and are happy to see it sounding like so many fans around the world,” he added.

Concerns for fans transcend art style, however. The demo showed a fair amount of object pop-in, and an extensive video from Digital foundry explained some of the issues and shortcomings with the game lighting system. In short, Halo Infinite uses ‘dynamic’ lighting, a more expensive and technically ambitious alternative to ‘statics’. The problem is that most of the campaign demonstration took place in a gloomy valley, out of reach of the sun. With little to light weapons, vehicles and enemies – and no static lighting tricks to save the day – everything seemed a bit lifeless.

343 Industry has watched Digital foundry video and agrees with her assessments “in many ways”, according to Junyszek. “We have work to do to address some of these areas and raise the level of loyalty and overall presentation for the final game,” he explained. It is not clear exactly what team will refine or change to address some of these issues, though. “We do not have strong responses or results to share yet but the team is working as fast as possible on plans to address some of the feedback about detail, clarity and overall loyalty,” Junyszek said.

In the blog post, 343 Industries also confirmed that it is well aware of ‘Craig’ – an enemy in the demo who, if he stops playing the game at just the right moment, looks comically bad in front of the Master Chief. Since the Xbox Games showcase, Craig has become a funny meme which, while mostly good-natured, underscores the game’s perceived problems. “We have all laughed out loud at the relentless flow of Craig memes that the community is worrying about,” Junyszek wrote in the blog post.

This is not the first time Microsoft has addressed the game’s visual shortcomings. Chris Lee, head of the studio at 343 Industries, told Polygon last week: “We are definitely still very much in development. We have some polishing and tuning that the team is working on to really bring the full potential of the experience to our fans. later this year. “If you haven’t already, the studio recommends watching the demo version of the campaign uploaded to the official Halo YouTube channel, which looks substantially better than the one that lives in the light during the Xbox event.




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