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Microsoft considered splitting Halo Infinite into different pieces before delaying it



The decision to delay Halo Infinite was Microsoft’s last resort.

Although the last Halo Infinite showing it may not have generated the best reactions, the news of the game delay in 2021 was shocking to say the least.

Not only was Infinite the only new first-party game confirmed for the Xbox Series X launch, but it was also a long-running project whose fans did not think they could spend even longer in development. But Microsoft ultimately decided to push for the release of the game next year, and according to Phil Spencer, it was not a leadership made an easy decision.

“Let me just start by getting to know the fans and the fact that it’s a bumper,” Spencer said in the final episode of Gary Whitta̵

7;s Animal Talking show, as reported by Stevivor.

“It’s frustrating for people, it’s frustrating for us. We were looking forward to the approximation of Halo Infinite and Xbox Series X.”

Interestingly, Spencer, along with the studio leadership considered splitting the game into separate parts that each would send individually on different dates, but ultimately did not go with the option after 24 hours of discussion.

“I just did not feel, for all of us, like the release of Halo that we would like,” he said.

“I’ll apologize to the fans because I never like to set expectations and then not hit them, but I also believe we are making the right decision, in the long run, for both the Xbox and Halo and our customers. ” he added.

Spencer also reiterated that the Halo Infinite delay does not affect the intended release of the Xbox Series X. Indeed, Microsoft confirmed that the keyboard will be released this November on the same day it announced the Infinite delay.

When released, the Halo Infinite multiplayer will be free to play and will run at 120fps in the X series.

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