Pretend I am a Superman: The Story Game Tony Hawk Video Game will be released on VOD & Digital platforms on August 18 by Wood Entertainment in North America, as well as internationally through Garage (Australia), Sky Documentaries (UK), and Program Store (France).
Pretending to be a Superman focuses as much on video games as it does on the history of skateboarding and the culture that surrounds it. Those who either grew up playing Tony Hawk Pro Skater or once on skateboard (and those who still travel) will find fascination in the details of what really went on behind the scenes and how the release of the game had a huge impact on growth of sports all over the world.
The film is based on reality to see professional athletes and well-known groups struggling in their respective fields, while the gaming industry gave them an unexpected opportunity that changed their entire lives. Tony will be the first to admit that success in his career is due to Tony Hawk Pro Skater.
The opening of the documentary has parallels with the classic wheeled videos, which is a subtle yet appreciated comeback for anyone who remembers watching skate videos over and over again. Punk music flares up as the shoots highlight the main pro teams interviewed for the documentary ̵1; all family names – including Tony Hawk, Steve Caballero, Rodney Mullen, Chad Muska, Bob Burnquist, Jamie Thomas, Eric Coston and Aaron “Jaws” Homoki . Each of these skaters provides a valuable insight into what it was like during the start and later release periods of the game.
Pretending to be a Superman – Tony Hawk Video Game History
The claim that I am a Superman flows flawlessly through the skateboarding eras and effectively chronicles the rise and rise of the sport to lay the foundations of the progress that led to the success of the Tony Hawk Pro Skater, starting with the popularity of skateboarding in the 1970s and moving through the clashes and rising in the ’80s and’ 90s. Only at the extreme sporting event, the X Games, which launched in 1995, did Tony’s name become known for his gold and silver medals for the vert and team skating categories.
Swedish award-winning filmmaker Ludvig Gür does a fantastic job directing a piece that has so many moving parts in different timelines, but combining older, classic VHS shooting with modern techniques and cinematics to delve deeper into the story. so it does not become t fall flat. There are areas that can use improvement, but are small in comparison, such as at the end of the film when focus is lost slightly as you try to add in different themes before it ends.
Tony shares how he has always been a player and was an “Arcade kid”, which is when the documentation goes into discussions about creating a skateboarding game. From various publishers who oppose the idea to Activeision finally working with Neversoft on the project, you see the proper buzz of what seems to have been a long process. A common theme from the negative responses were publishers who thought a skateboarding game would not be so marketable – something that is clearly proven otherwise throughout the film.
Mocking illustrations for level models and characters, along with demo footage, and capturing movement behind the scenes bring you back in time and make you more curious about what the process was like, which continues to unfold in the middle of each scene and interview. Walter Day, accurately described as the “father of competitive gaming,” even makes an appearance, going back to the beginning of skateboarding and what Tony Hawk Pro Skater meant to the gaming world.
The only scattered part of the documentary is the focus on the gangs that were highlighted in the original game, including Goldfinger, Primus and Bad Religion. The discussions are more than appealing and inspiring, but they seem to have been edited into random sections throughout, which eventually interrupts the flow of the film in those parts.
Something this documentary does extremely well is instantly make you want to jump in again playing Tony Hawk Pro Skater (which will be possible on current gene consoles coming in September with the remake) or go out and get back on a skateboard – the latter inspired those who played the game originally, including pro skater Elliot Sloan who elaborates on his influence from Tony and the game.
Discover Tony Hawk Screenshots Pro Skater 1 and 2
The film also details the complexity surrounding the continuation and growth of the Tony Hawk Pro Skater brand, including the mistakes that were made and the titles that died due to various factors – one of which was when the Skate game was released in 2007, which saw a substantial drop in sales for Tony Hawk games, as they quite suddenly had another competition in the field.