- In 2018, Microsoft unveiled the next ambitious entry into the long line of first-person shooter games “Halo”: “Halo Infinite”.
- This game launches alongside the next-generation Xbox Series X this holiday season, and Microsoft just unveiled “Infinite” in action for the first time last week.
- The response from fans was sharply critical: The graphics were described as flat and unworthy of the so-called “next generation” gaming console.
- The game developer, owned by Microsoft 343 Industries, issued a statement Thursday night with a promise to “address some of the feedback about detail, clarity and overall loyalty”; of the upcoming game.
- Visit the Business Insider homepage for more stories.
The flagship game for the next generation of Microsoft Xbox, “Halo Infinite”, is facing harsh criticism from fans for the way it looks.
Since July 23, when the game appeared during a one-hour preview of upcoming games on the Xbox Series X, fans and critics have been drawn to the game’s visuals. They say it does not look as good as previous games and does not show the powerful keyboard of the next generation of Microsoft.
An extensive video from the Digital Foundry delves into these criticisms, including “flat” graphics and a lack of visual detail:
On Thursday night, Microsoft studios behind “Halo Infinite” issued a lengthy statement aimed at addressing the concerns.
Despite being only a few months away from the game’s planned launch, the studio aims to “address some of the feedback about detail, clarity and overall loyalty,” 343 Industries community manager John Junyszek said in a blog post.
“We have heard feedback coming from parts of the community regarding the footage,” he said. “While some of the feedback was expected and speaks to areas already evolving, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and is working to evaluate.”
In particular, Junyszek spoke of criticism of the game’s “overall art style and visual fidelity” – both “main areas being debated” by fans. In the case of the former, he defended the 343rd choice to return to the roots of the “Halo” series.
“With ‘Halo Infinite,’ we’re turning into a more ‘classic’ art style,” he said, “which was a key message returning to the first show that elicited enthusiastic and positive responses.” Although some fans may not like it, Junyszek said “we stand by this decision and we are happy to see that it is sounding with so many fans all over the world”.
But in the case of visual criticism, he said the studio is looking to address those concerns before it launches.
As for visual loyalty criticism, Junyszek said, “we have work to do to address some of these areas and raise the level of loyalty and overall presentation for the final game.”
In particular, the version of the game demonstrated last week is not the latest version of the game: it is a “work-in-progress from a few weeks ago,” Junyszek said. This is often the case when games are shown before the start. An unfinished version of a game is captured on video and used to create marketing. As games are completed for launch, they often get final touches that need to be paused until the last minute.
In the case of “Halo Infinite”, the game is already being planned as an ongoing service of sorts. “We will rely on flight and ongoing feedback and community partnership beyond the start as we grow and develop the game together,” Junyszek said.
More specifically, 343 has already announced at least one visual update coming to “Halo Infinite” after launch: Ray Tracking, a lighting technique that can dramatically change the look of a game.
Check out the full game demo for “Halo Infinite” below, and judge for yourself whether it looks like “find another”:
Got some advice? Contact senior internal business correspondent Ben Gilbert via email (email@example.com), or Twitter DM (@realbengilbert). We can keep the sources anonymous. Use a non-working device to reach. PR therapies only by email, please.